

- HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO UPDATE
- HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO FULL
- HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO CODE
- HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO FREE
- HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO WINDOWS
when the aura is active, almost every cooldown in the game goes at double speed, some actions are more likely to trigger. If you tap/click the screen, or press the space bar, you charge your aura power by a little bit. This readme is meant to explain basic concepts, incase anything is unclear, not to be an entire game guide. If something seems complicated (I tried to make it all really simple) let me know by email Īll the NPCs in the game offer both flavor text and helpful information, as does idling in town.
HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO CODE
Most of the graphics come from that game, and the graphics code is mostly from a library I wrote for love while developing that demo.Įverything should be explained well in game by talking to the various NPCs, or be very obvious, but I might have missed something. It's an exploration-based top-down action RPG with combat similar to the Ys games. This game was written ontop of, and using assets from, a demo that's about 90% complete, called Dirty Bumper. I didn't realize it until it was too late, but I basically took Runescape/RPG-MO and turned it into a single player idle game. I decided make the skills utility related very early on in development, as I thought it'd make for a more interesting, varied game. The field was just where you ran through to get to the dungeon. The original idea was, you run through a dungeon with a fixed amount of enemies, get enounters, your skills would auto tick down and have their own progress bars, upgradable from rare items, Skill Bottles. It's changed a good deal since then, there was no gathering or crafting, all the skills were combat related, and battles were more traditional RPGlike in the dream. I dream rarely, but that dream was fun as shit and I didn't want to wake up, so when I did, I wrote it all down. Before I lost internet, I was playing a ton of RPG-MO, so maybe it was the withdrawl, but that was months ago, but I actually took the concepts of this game from a dream. I was actually working on a hex editor with tile-viewing (ROM Hacker) before this game. I use this for logging progress in the game and general stuff, post my art there, whatever.
HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO UPDATE
It’s been WAY too long since I did an update like this.I d l e r 2: The Exciting Idle - Dirty Bumper Idle - Dirty Bumper: Sandbox Idle - Runescape on Rails - Progress Quest with graphics - * a game by setz * - Idle Adventure - The Waiting Gameĭiscord: DM me on twitter, I'll send you an invite. * probably other stuff that isn’t coming to mind. * player can take a more active role by clicking on the the blacksmith, hero, and merchant tabs to speed up the forging(build speed), fighting(search and combat speed), and funding(increasing demand) respectively.

It’s easily edited if anyone wanted to cheat and/or ruin their save file I guess.

* save and load works by dumping a bunch of variables into an ini file.
HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO WINDOWS
* various bug fixes including the ever annoying tab spamming issue where the player could cause a variety of problems by rapidly swapping between the games different windows * more clear notifications of what has leveled up * a report for recent market stuff(items sold and exported, imports, demand changes, gold earned) is view able and updates frequently * music and sound are in and volume levels are adjustable * stat differences between weapon classes have been magnified to make them feel less similar * Numerous changes to balance, how demand changes, how reputation and skill points are earned and spent As of posting this, the toothiest meatsack is in the lead with a colossal cobra in second and no one voting for the great hare or fangy fuzzball.Īs for specifics regarding the game’s progress:
HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO FULL
See my twitter link above for the current poll and full bracket. Īs of today, I’ve started a tournament of daily polls on there so people can vote on their favorite enemy names. I’m still bad about updating here and on reddit, so Twitter is definitely the best place for news and info about the game. Pay what you want on itch.io is the plan along with probably throwing it onto mobile devices as a freebie(and maybe directing people to itch).

HOW TO LAUNCH MY LITTLE BLACKSMITH SHOP ITCH.IO FREE
I also need to throw a credits page in somewhere for a few of the free assets used that want attribution. At this point I’m just trying to do some final balancing and maybe some promotion before pushing the game out. I keep saying the game is done and then adding a little more. After a bit of time away from the game and getting back to it, things are really coming together and I’m enjoying play testing.
